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<title>RRRSRoguelike: C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/0-5a/rrrsroguelike/RRRSRoguelike/Entities/Creatures/Player.cs Source File</title>
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   <div id="projectname">RRRSRoguelike&#160;<span id="projectnumber">0.5.0.</span></div>
   <div id="projectbrief">This is a Roguelike C# game that has a really simple goal - pickup a sword and kill the monster(s). Of course if you don't pickup the sword you can guess what happens.</div>
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<h1>C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/0-5a/rrrsroguelike/RRRSRoguelike/Entities/Creatures/Player.cs</h1>  </div>
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<a href="_player_8cs.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 ﻿using System;
<a name="l00002"></a>00002 <span class="keyword">using</span> System.Collections.Generic;
<a name="l00003"></a>00003 <span class="keyword">using</span> System.Linq;
<a name="l00004"></a>00004 <span class="keyword">using</span> System.Text;
<a name="l00005"></a>00005 <span class="keyword">using</span> System.Drawing;
<a name="l00006"></a>00006 <span class="keyword">using</span> RRRSRoguelike.Enums;
<a name="l00007"></a>00007 <span class="keyword">using</span> RRRSRoguelike.Managers;
<a name="l00008"></a>00008 <span class="keyword">using</span> RRRSRoguelikeData;
<a name="l00009"></a>00009 
<a name="l00010"></a>00010 <span class="keyword">namespace </span>RRRSRoguelike.Entities
<a name="l00011"></a>00011 {
<a name="l00015"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_player.html">00015</a>     <span class="keyword">public</span> <span class="keyword">class </span><a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_player.html" title="Player inherits from creature.">Player</a> : <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_creature.html" title="base class for all living entities">Creature</a>
<a name="l00016"></a>00016     {
<a name="l00017"></a>00017 
<a name="l00018"></a>00018 <span class="preprocessor">        #region variables</span>
<a name="l00019"></a>00019 <span class="preprocessor"></span>        <span class="keyword">private</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a> dungeonManager = <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>;
<a name="l00020"></a>00020         <span class="keyword">private</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_weapon.html">Weapon</a> weaponSlot;
<a name="l00021"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_player.html#a155614c56e6eb20b6bec21b83915a6b6">00021</a>         <span class="keyword">public</span> <span class="keyword">event</span> EventHandler <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_player.html#a155614c56e6eb20b6bec21b83915a6b6">WeaponChanged</a>;
<a name="l00022"></a>00022 <span class="preprocessor">        #endregion</span>
<a name="l00023"></a>00023 <span class="preprocessor"></span>
<a name="l00024"></a>00024 <span class="preprocessor">        #region constructor</span>
<a name="l00025"></a>00025 <span class="preprocessor"></span>
<a name="l00026"></a>00026 
<a name="l00027"></a>00027 
<a name="l00028"></a>00028 
<a name="l00029"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_player.html#af6e2ba7f6ef508c02b5ac40a22d6043a">00029</a>         <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_player.html" title="Player inherits from creature.">Player</a>(Point position,TileData tileData)
<a name="l00030"></a>00030             : base(position,tileData)
<a name="l00031"></a>00031         {
<a name="l00032"></a>00032         }
<a name="l00033"></a>00033 <span class="preprocessor">        #endregion</span>
<a name="l00034"></a>00034 <span class="preprocessor"></span>
<a name="l00035"></a>00035 <span class="preprocessor">        #region properties</span>
<a name="l00036"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_player.html#a0ed042731ecf19191d45ec45c1243e85">00036</a> <span class="preprocessor"></span>        <span class="keyword">public</span> <span class="keywordtype">void</span> AddWeapon(<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_weapon.html">Weapon</a> weapon) 
<a name="l00037"></a>00037         {
<a name="l00038"></a>00038                 weaponSlot = weapon;
<a name="l00039"></a>00039                 <span class="keywordflow">if</span>(WeaponChanged!=null)
<a name="l00040"></a>00040                 WeaponChanged(<span class="keyword">this</span>,null);                
<a name="l00041"></a>00041         }
<a name="l00042"></a>00042         
<a name="l00043"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_player.html#a8aaf6225dec3ba1e88a7951196972393">00043</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> RemoveWeapon()
<a name="l00044"></a>00044         {
<a name="l00045"></a>00045                 weaponSlot = null;
<a name="l00046"></a>00046                 <span class="keywordflow">if</span>(WeaponChanged!=null)
<a name="l00047"></a>00047                 WeaponChanged(<span class="keyword">this</span>,null);
<a name="l00048"></a>00048         }
<a name="l00049"></a>00049         
<a name="l00050"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_player.html#adbe9307f4fa0b86c40992a428cdc0e8f">00050</a>         <span class="keyword">public</span> <span class="keywordtype">bool</span> HasWeapon()
<a name="l00051"></a>00051         {
<a name="l00052"></a>00052                 <span class="keywordflow">return</span> weaponSlot !=null;
<a name="l00053"></a>00053         }
<a name="l00054"></a>00054         
<a name="l00055"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_player.html#a143392295834d23555e7e6b83d85b8a6">00055</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> UseWeapon()
<a name="l00056"></a>00056         {
<a name="l00057"></a>00057                 weaponSlot.Use(<span class="keyword">this</span>);
<a name="l00058"></a>00058         }
<a name="l00059"></a>00059         
<a name="l00060"></a>00060         <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_weapon.html">Weapon</a> WeaponSlot
<a name="l00061"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_player.html#aa9ab9bb6e8ebaccb534a334a26e4923c">00061</a>         {
<a name="l00062"></a>00062                 <span class="keyword">get</span>{ <span class="keywordflow">return</span> weaponSlot; }
<a name="l00063"></a>00063         }
<a name="l00064"></a>00064                 
<a name="l00065"></a>00065 <span class="preprocessor">        #endregion</span>
<a name="l00066"></a>00066 <span class="preprocessor"></span>
<a name="l00067"></a>00067 <span class="preprocessor">        #region methods</span>
<a name="l00068"></a>00068 <span class="preprocessor"></span>        <span class="comment">// This should be two separate methods.  Add one to the tile.</span>
<a name="l00069"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_player.html#a044e21a565f33c485cc3371f9393dd64">00069</a>         <span class="keyword">public</span> Boolean MovePlayer(<a class="code" href="namespace_r_r_r_s_roguelike_1_1_enums.html#a050a7612561f3cc9bf8f4e0b4ef65ffd">Direction</a> direction,<span class="keywordtype">int</span> distance = 1)
<a name="l00070"></a>00070         {
<a name="l00071"></a>00071             <span class="comment">//check for valid move</span>
<a name="l00072"></a>00072             <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = distance; i &gt; 0; i--)
<a name="l00073"></a>00073             {
<a name="l00074"></a>00074                 Point newPosition = GetNewPosition(direction, i);
<a name="l00075"></a>00075                 <span class="keywordflow">if</span> (dungeonManager.DungeonLevel.IsOKToMove(newPosition))
<a name="l00076"></a>00076                 {
<a name="l00077"></a>00077                     Position = newPosition;
<a name="l00078"></a>00078                     <span class="keywordflow">return</span> <span class="keyword">true</span>;
<a name="l00079"></a>00079                 }
<a name="l00080"></a>00080             }
<a name="l00081"></a>00081             <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00082"></a>00082         }
<a name="l00083"></a>00083 
<a name="l00084"></a>00084         <span class="keyword">private</span> Point GetNewPosition(<a class="code" href="namespace_r_r_r_s_roguelike_1_1_enums.html#a050a7612561f3cc9bf8f4e0b4ef65ffd">Direction</a> direction, <span class="keywordtype">int</span> distance)
<a name="l00085"></a>00085         {
<a name="l00086"></a>00086             Point newPoint = <span class="keyword">new</span> Point(X, Y);
<a name="l00087"></a>00087             <span class="keywordflow">switch</span> (direction)
<a name="l00088"></a>00088             {
<a name="l00089"></a>00089                 <span class="keywordflow">case</span> <a class="code" href="namespace_r_r_r_s_roguelike_1_1_enums.html#a050a7612561f3cc9bf8f4e0b4ef65ffd">Direction</a>.N:
<a name="l00090"></a>00090                     newPoint.Y -= distance;
<a name="l00091"></a>00091                     <span class="keywordflow">break</span>;
<a name="l00092"></a>00092                 <span class="keywordflow">case</span> <a class="code" href="namespace_r_r_r_s_roguelike_1_1_enums.html#a050a7612561f3cc9bf8f4e0b4ef65ffd">Direction</a>.S:
<a name="l00093"></a>00093                     newPoint.Y += distance;
<a name="l00094"></a>00094                     <span class="keywordflow">break</span>;
<a name="l00095"></a>00095                 <span class="keywordflow">case</span> <a class="code" href="namespace_r_r_r_s_roguelike_1_1_enums.html#a050a7612561f3cc9bf8f4e0b4ef65ffd">Direction</a>.E:
<a name="l00096"></a>00096                     newPoint.X += distance;
<a name="l00097"></a>00097                     <span class="keywordflow">break</span>;
<a name="l00098"></a>00098                 <span class="keywordflow">case</span> <a class="code" href="namespace_r_r_r_s_roguelike_1_1_enums.html#a050a7612561f3cc9bf8f4e0b4ef65ffd">Direction</a>.W:
<a name="l00099"></a>00099                     newPoint.X -= distance;
<a name="l00100"></a>00100                     <span class="keywordflow">break</span>;
<a name="l00101"></a>00101             }
<a name="l00102"></a>00102             <span class="keywordflow">return</span> newPoint;
<a name="l00103"></a>00103         }
<a name="l00104"></a>00104 <span class="preprocessor">        #endregion</span>
<a name="l00105"></a>00105 <span class="preprocessor"></span>
<a name="l00106"></a>00106     }
<a name="l00107"></a>00107 }
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